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Resume

Shipped Titles

Level Designer

May - December 2026

  • Designed and built levels for Box Shot, a 3d combat puzzle game made in UE5

  • Iterated on playtester and lead's feedback to design visually appealing and fun locations in game

  • Collaborated with 40+ people including designers, artists and programmers, fostering cross-discipline communication

SMU Guildhall

Level Designer

January - May 2026

  • Designed and built the “Gacha Galaxy” race track in Unreal Engine using available track assets to create a visually distinct final-level racing space

  • Iterated track geometry, obstacle placement, and shortcuts based on lead and playtester feedback

  • Coordinated with artists, programmers, and designers on asset needs, implementation constraints, and feedback notes

SMU Guildhall

Projects

Starfield: Creation Kit

  • Designed a single-player quest level using environmental storytelling and player guidance beats to support an emotionally driven branching narrative

  • Implemented interactive objects,  combat spaces, and story beats using modular kits to make the level feel responsive, readable, and story-rich

  • Balanced exploration, encounter pacing, and engine constraints through iterative design markup and playtesting

SMU Guildhall

Unity

  • Designed level layouts for Dark Phaser in Unity using modular kits created by artists to form readable environment and atmosphere

  • Built and iterated platforming challenges, traversal routes, and world-transition moments using Unity’s 2D toolset, improving mechanic clarity, player flow, and difficulty progression

SMU Guildhall

Education

SMU Guildhall

Master of Interactive Technology

Expected May 2027

I am currently pursuing a degree in Level Design at SMU Guildhall, where I am developing proficiency in engines such as Unreal, Hammer++, and Creation Kit, while continuing to refine my ability to create memorable and thoughtfully designed player experiences.

Dallas, TX

University of Rochester

Bachelor of Arts

Graduated May 2024

Majoring in Digital Media Studies, I've done multiple types of design works including but not limited to Graphic Design, Web Design, and Game Design. I reached fluency in apps essential to design work, such as Adobe Photoshop, Adobe Illustrator, Figma, Miro, and game engines like Unreal Engine.

Rochester, NY

Skillset

Unreal Engine

Unity

Source Engine

Creation Kit

Agile

Jira

Languages

C++

C#

Lua

Papyrus

Java

HTML

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